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Unity Basics 1
Minor Game Design & Development • Hogeschool Rotterdam
Core Curriculum (Main Lecture)
The foundations: how Unity runs code, how to move a character with 2D physics, and how to build your first playable level.
Advanced Implementation
Juicy game feel: jump buffering, coyote time, variable jump heights, frictionless wall physics, and smart camera tracking.
Expert Architecture
Professional game architecture: clean object hierarchy, zero-lag Object Pooling, custom modules (.asmdef), and decoupled events.
Topic Title
HOGESCHOOL ROTTERDAM