Creative Media and Game Technologies • Minor Game Design & Development
2D physics, Rigidbody2D, C# scripting, Cinemachine 3 camera, and Prefabs.
Collisions, TryGetComponent, ScriptableObjects, Coroutines, Events, and Spawner Architecture.
Canvas Scaler, Anchors & Pivots, TextMeshPro, Decoupled UI Events, and JSON Persistence.
Prefab as an API, ScriptableObject Event Channels, Persistent Singletons, and Additive Multi-Scene Loading.
Screen faders, mobile app lifecycle, procedural micro-animations, online leaderboards, and Google Sheets playtest telemetry.
Level design metrics, ProBuilder greyboxing, camera-relative 3D CharacterController, Cinemachine 3.x, and NavMesh AI navigation.
Profiler, memory allocation, batching, and garbage collection.
Animator state machines, blending, inverse kinematics, and events.